Co-design is an approach to designing artifacts and experiences that reflect the lived experiences, practices, and goals of participants through their inclusion and active participation throughout the design process. One recurring problem in co-design, however, is that traditionally participants have little to no say over the materials they use while designing.
Often, these materials (e.g., markers, colored sticky notes, tablets, microcontrollers, etc.) are imposed on participants, which may not be relevant or useful to their goals or contexts. Past research has also shown how participants may sometimes prefer to draw on their own tangible or intangible materials in co-design. Given the important role that materials play in co-design, what happens when we shift control of design materials to participants?